````md ::: echarts ```js /* eslint-disable */ function getNoiseHelper() { class Grad { constructor(x, y, z) { this.x = x this.y = y this.z = z } dot2(x, y) { return this.x * x + this.y * y } dot3(x, y, z) { return this.x * x + this.y * y + this.z * z } } const grad3 = [ new Grad(1, 1, 0), new Grad(-1, 1, 0), new Grad(1, -1, 0), new Grad(-1, -1, 0), new Grad(1, 0, 1), new Grad(-1, 0, 1), new Grad(1, 0, -1), new Grad(-1, 0, -1), new Grad(0, 1, 1), new Grad(0, -1, 1), new Grad(0, 1, -1), new Grad(0, -1, -1), ] const p = [ 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180, ] // To remove the need for index wrapping, double the permutation table length const perm = Array.from({ length: 512 }) const gradP = Array.from({ length: 512 }) // This isn't a very good seeding function, but it works ok. It supports 2^16 // different seed values. Write something better if you need more seeds. function seed(seed) { if (seed > 0 && seed < 1) { // Scale the seed out seed *= 65536 } seed = Math.floor(seed) if (seed < 256) seed |= seed << 8 for (let i = 0; i < 256; i++) { let v if (i & 1) v = p[i] ^ (seed & 255) else v = p[i] ^ ((seed >> 8) & 255) perm[i] = perm[i + 256] = v gradP[i] = gradP[i + 256] = grad3[v % 12] } } seed(0) // ##### Perlin noise stuff function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10) } function lerp(a, b, t) { return (1 - t) * a + t * b } // 2D Perlin Noise function perlin2(x, y) { // Find unit grid cell containing point let X = Math.floor(x) let Y = Math.floor(y) // Get relative xy coordinates of point within that cell x = x - X y = y - Y // Wrap the integer cells at 255 (smaller integer period can be introduced here) X = X & 255 Y = Y & 255 // Calculate noise contributions from each of the four corners const n00 = gradP[X + perm[Y]].dot2(x, y) const n01 = gradP[X + perm[Y + 1]].dot2(x, y - 1) const n10 = gradP[X + 1 + perm[Y]].dot2(x - 1, y) const n11 = gradP[X + 1 + perm[Y + 1]].dot2(x - 1, y - 1) // Compute the fade curve value for x const u = fade(x) // Interpolate the four results return lerp(lerp(n00, n10, u), lerp(n01, n11, u), fade(y)) } return { seed, perlin2, } } const noise = getNoiseHelper() const xData = [] const yData = [] noise.seed(Math.random()) const data = [] for (let i = 0; i <= 200; i++) { for (let j = 0; j <= 100; j++) data.push([i, j, noise.perlin2(i / 40, j / 20) + 0.5]) xData.push(i) } for (let j = 0; j < 100; j++) yData.push(j) option = { tooltip: {}, xAxis: { type: 'category', data: xData, }, yAxis: { type: 'category', data: yData, }, visualMap: { min: 0, max: 1, calculable: true, realtime: false, inRange: { color: [ '#313695', '#4575b4', '#74add1', '#abd9e9', '#e0f3f8', '#ffffbf', '#fee090', '#fdae61', '#f46d43', '#d73027', '#a50026', ], }, }, series: [ { name: 'Gaussian', type: 'heatmap', data, emphasis: { itemStyle: { borderColor: '#333', borderWidth: 1, }, }, progressive: 1000, animation: false, }, ], } const height = 500 ``` ::: ````