feat(theme): add dark-veil home hero effect (#747)

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6 changed files with 399 additions and 1 deletions

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@ -43,6 +43,7 @@ The `effect` property supports the following values:
- [orb](#orb)
- [beams](#beams)
- [lightning](#lightning)
- [dark-veil](#dark-veil)
The `effectConfig` should be configured according to the selected `effect`.
In most cases, you dont need to configure it—the theme will automatically apply preset configurations.
@ -1304,3 +1305,71 @@ config:
size: 1
---
```
### dark-veil
#### Effect Preview
![dark-veil](/images/hero-effects/dark-veil.png)
#### Usage
```md {8}
---
pageLayout: home
home: true
config:
-
type: hero
full: true
effect: dark-veil
---
```
#### Configuration
::::field-group
:::field name="hueShift" type="number" optional default="0"
Shifts the hue of the entire animation.
:::
:::field name="noiseIntensity" type="number" optional default="0"
Intensity of the noise/grain effect.
:::
:::field name="scanlineIntensity" type="number" optional default="0"
Intensity of the scanline effect.
:::
:::field name="speed" type="number" optional default="0.5"
Speed of the animation.
:::
:::field name="scanlineFrequency" type="number" optional default="0"
Frequency of the scanlines.
:::
:::field name="warpAmount" type="number" optional default="0"
Amount of warp distortion applied to the effect.
:::
:::field name="resolutionScale" type="number" optional default="1"
Scale factor for the resolution.
:::
::::
**Example**:
```md
---
pageLayout: home
home: true
config:
-
type: hero
full: true
effect: dark-veil
effectConfig:
hueShift: 0
noiseIntensity: 0
scanlineIntensity: 0
speed: 0.5
scanlineFrequency: 0
warpAmount: 0
resolutionScale: 1
---
```

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@ -43,6 +43,7 @@ config:
- [orb](#orb)
- [beams](#beams)
- [lightning](#lightning)
- [dark-veil](#dark-veil)
`effectConfig` 需要根据不同的 `effect` 值,进行不同的配置。通常你不需要配置,主题会自动应用预设配置。
@ -1301,3 +1302,71 @@ config:
size: 1
---
```
### dark-veil
#### 效果预览
![dark-veil](/images/hero-effects/dark-veil.png)
#### 使用方法
```md {8}
---
pageLayout: home
home: true
config:
-
type: hero
full: true
effect: dark-veil
---
```
#### 配置项
::::field-group
:::field name="hueShift" type="number" optional default="0"
调整整个动画的色调。
:::
:::field name="noiseIntensity" type="number" optional default="0"
噪声/颗粒效果的强度。
:::
:::field name="scanlineIntensity" type="number" optional default="0"
扫描线效果的强度。
:::
:::field name="speed" type="number" optional default="0.5"
动画速度。
:::
:::field name="scanlineFrequency" type="number" optional default="0"
扫描线的频率。
:::
:::field name="warpAmount" type="number" optional default="0"
应用于效果的扭曲变形量。
:::
:::field name="resolutionScale" type="number" optional default="1"
分辨率缩放比例。
:::
::::
**示例**:
```md
---
pageLayout: home
home: true
config:
-
type: hero
full: true
effect: dark-veil
effectConfig:
hueShift: 0
noiseIntensity: 0
scanlineIntensity: 0
speed: 0.5
scanlineFrequency: 0
warpAmount: 0
resolutionScale: 1
---
```

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@ -0,0 +1,219 @@
<!--
***************************************************
fork from https://github.com/DavidHDev/vue-bits MIT License
modified by pengzhanbo
***************************************************
-->
<script setup lang="ts">
import type { ThemeHomeHeroDarkVeil } from '../../../shared/index.js'
import { Mesh, Program, Renderer, Triangle, Vec2 } from 'ogl'
import { onMounted, onUnmounted, useTemplateRef, watch } from 'vue'
const props = withDefaults(defineProps<ThemeHomeHeroDarkVeil>(), {
hueShift: 0,
noiseIntensity: 0,
scanlineIntensity: 0,
speed: 0.5,
scanlineFrequency: 0,
warpAmount: 0,
resolutionScale: 1,
})
const canvasRef = useTemplateRef<HTMLCanvasElement>('canvasRef')
const vertex = `
attribute vec2 position;
void main(){gl_Position=vec4(position,0.0,1.0);}
`
const fragment = `
#ifdef GL_ES
precision lowp float;
#endif
uniform vec2 uResolution;
uniform float uTime;
uniform float uHueShift;
uniform float uNoise;
uniform float uScan;
uniform float uScanFreq;
uniform float uWarp;
#define iTime uTime
#define iResolution uResolution
vec4 buf[8];
float rand(vec2 c){return fract(sin(dot(c,vec2(12.9898,78.233)))*43758.5453);}
mat3 rgb2yiq=mat3(0.299,0.587,0.114,0.596,-0.274,-0.322,0.211,-0.523,0.312);
mat3 yiq2rgb=mat3(1.0,0.956,0.621,1.0,-0.272,-0.647,1.0,-1.106,1.703);
vec3 hueShiftRGB(vec3 col,float deg){
vec3 yiq=rgb2yiq*col;
float rad=radians(deg);
float cosh=cos(rad),sinh=sin(rad);
vec3 yiqShift=vec3(yiq.x,yiq.y*cosh-yiq.z*sinh,yiq.y*sinh+yiq.z*cosh);
return clamp(yiq2rgb*yiqShift,0.0,1.0);
}
vec4 sigmoid(vec4 x){return 1./(1.+exp(-x));}
vec4 cppn_fn(vec2 coordinate,float in0,float in1,float in2){
buf[6]=vec4(coordinate.x,coordinate.y,0.3948333106474662+in0,0.36+in1);
buf[7]=vec4(0.14+in2,sqrt(coordinate.x*coordinate.x+coordinate.y*coordinate.y),0.,0.);
buf[0]=mat4(vec4(6.5404263,-3.6126034,0.7590882,-1.13613),vec4(2.4582713,3.1660357,1.2219609,0.06276096),vec4(-5.478085,-6.159632,1.8701609,-4.7742867),vec4(6.039214,-5.542865,-0.90925294,3.251348))*buf[6]+mat4(vec4(0.8473259,-5.722911,3.975766,1.6522468),vec4(-0.24321538,0.5839259,-1.7661959,-5.350116),vec4(0.,0.,0.,0.),vec4(0.,0.,0.,0.))*buf[7]+vec4(0.21808943,1.1243913,-1.7969975,5.0294676);
buf[1]=mat4(vec4(-3.3522482,-6.0612736,0.55641043,-4.4719114),vec4(0.8631464,1.7432913,5.643898,1.6106541),vec4(2.4941394,-3.5012043,1.7184316,6.357333),vec4(3.310376,8.209261,1.1355612,-1.165539))*buf[6]+mat4(vec4(5.24046,-13.034365,0.009859298,15.870829),vec4(2.987511,3.129433,-0.89023495,-1.6822904),vec4(0.,0.,0.,0.),vec4(0.,0.,0.,0.))*buf[7]+vec4(-5.9457836,-6.573602,-0.8812491,1.5436668);
buf[0]=sigmoid(buf[0]);buf[1]=sigmoid(buf[1]);
buf[2]=mat4(vec4(-15.219568,8.095543,-2.429353,-1.9381982),vec4(-5.951362,4.3115187,2.6393783,1.274315),vec4(-7.3145227,6.7297835,5.2473326,5.9411426),vec4(5.0796127,8.979051,-1.7278991,-1.158976))*buf[6]+mat4(vec4(-11.967154,-11.608155,6.1486754,11.237008),vec4(2.124141,-6.263192,-1.7050359,-0.7021966),vec4(0.,0.,0.,0.),vec4(0.,0.,0.,0.))*buf[7]+vec4(-4.17164,-3.2281182,-4.576417,-3.6401186);
buf[3]=mat4(vec4(3.1832156,-13.738922,1.879223,3.233465),vec4(0.64300746,12.768129,1.9141049,0.50990224),vec4(-0.049295485,4.4807224,1.4733979,1.801449),vec4(5.0039253,13.000481,3.3991797,-4.5561905))*buf[6]+mat4(vec4(-0.1285731,7.720628,-3.1425676,4.742367),vec4(0.6393625,3.714393,-0.8108378,-0.39174938),vec4(0.,0.,0.,0.),vec4(0.,0.,0.,0.))*buf[7]+vec4(-1.1811101,-21.621881,0.7851888,1.2329718);
buf[2]=sigmoid(buf[2]);buf[3]=sigmoid(buf[3]);
buf[4]=mat4(vec4(5.214916,-7.183024,2.7228765,2.6592617),vec4(-5.601878,-25.3591,4.067988,0.4602802),vec4(-10.57759,24.286327,21.102104,37.546658),vec4(4.3024497,-1.9625226,2.3458803,-1.372816))*buf[0]+mat4(vec4(-17.6526,-10.507558,2.2587414,12.462782),vec4(6.265566,-502.75443,-12.642513,0.9112289),vec4(-10.983244,20.741234,-9.701768,-0.7635988),vec4(5.383626,1.4819539,-4.1911616,-4.8444734))*buf[1]+mat4(vec4(12.785233,-16.345072,-0.39901125,1.7955981),vec4(-30.48365,-1.8345358,1.4542528,-1.1118771),vec4(19.872723,-7.337935,-42.941723,-98.52709),vec4(8.337645,-2.7312303,-2.2927687,-36.142323))*buf[2]+mat4(vec4(-16.298317,3.5471997,-0.44300047,-9.444417),vec4(57.5077,-35.609753,16.163465,-4.1534753),vec4(-0.07470326,-3.8656476,-7.0901804,3.1523974),vec4(-12.559385,-7.077619,1.490437,-0.8211543))*buf[3]+vec4(-7.67914,15.927437,1.3207729,-1.6686112);
buf[5]=mat4(vec4(-1.4109162,-0.372762,-3.770383,-21.367174),vec4(-6.2103205,-9.35908,0.92529047,8.82561),vec4(11.460242,-22.348068,13.625772,-18.693201),vec4(-0.3429052,-3.9905605,-2.4626114,-0.45033523))*buf[0]+mat4(vec4(7.3481627,-4.3661838,-6.3037653,-3.868115),vec4(1.5462853,6.5488915,1.9701879,-0.58291394),vec4(6.5858274,-2.2180402,3.7127688,-1.3730392),vec4(-5.7973905,10.134961,-2.3395722,-5.965605))*buf[1]+mat4(vec4(-2.5132585,-6.6685553,-1.4029363,-0.16285264),vec4(-0.37908727,0.53738135,4.389061,-1.3024765),vec4(-0.70647055,2.0111287,-5.1659346,-3.728635),vec4(-13.562562,10.487719,-0.9173751,-2.6487076))*buf[2]+mat4(vec4(-8.645013,6.5546675,-6.3944063,-5.5933375),vec4(-0.57783127,-1.077275,36.91025,5.736769),vec4(14.283112,3.7146652,7.1452246,-4.5958776),vec4(2.7192075,3.6021907,-4.366337,-2.3653464))*buf[3]+vec4(-5.9000807,-4.329569,1.2427121,8.59503);
buf[4]=sigmoid(buf[4]);buf[5]=sigmoid(buf[5]);
buf[6]=mat4(vec4(-1.61102,0.7970257,1.4675229,0.20917463),vec4(-28.793737,-7.1390953,1.5025433,4.656581),vec4(-10.94861,39.66238,0.74318546,-10.095605),vec4(-0.7229728,-1.5483948,0.7301322,2.1687684))*buf[0]+mat4(vec4(3.2547753,21.489103,-1.0194173,-3.3100595),vec4(-3.7316632,-3.3792162,-7.223193,-0.23685838),vec4(13.1804495,0.7916005,5.338587,5.687114),vec4(-4.167605,-17.798311,-6.815736,-1.6451967))*buf[1]+mat4(vec4(0.604885,-7.800309,-7.213122,-2.741014),vec4(-3.522382,-0.12359311,-0.5258442,0.43852118),vec4(9.6752825,-22.853785,2.062431,0.099892326),vec4(-4.3196306,-17.730087,2.5184598,5.30267))*buf[2]+mat4(vec4(-6.545563,-15.790176,-6.0438633,-5.415399),vec4(-43.591583,28.551912,-16.00161,18.84728),vec4(4.212382,8.394307,3.0958717,8.657522),vec4(-5.0237565,-4.450633,-4.4768,-5.5010443))*buf[3]+mat4(vec4(1.6985557,-67.05806,6.897715,1.9004834),vec4(1.8680354,2.3915145,2.5231109,4.081538),vec4(11.158006,1.7294737,2.0738268,7.386411),vec4(-4.256034,-306.24686,8.258898,-17.132736))*buf[4]+mat4(vec4(1.6889864,-4.5852966,3.8534803,-6.3482175),vec4(1.3543309,-1.2640043,9.932754,2.9079645),vec4(-5.2770967,0.07150358,-0.13962056,3.3269649),vec4(28.34703,-4.918278,6.1044083,4.085355))*buf[5]+vec4(6.6818056,12.522166,-3.7075126,-4.104386);
buf[7]=mat4(vec4(-8.265602,-4.7027016,5.098234,0.7509808),vec4(8.6507845,-17.15949,16.51939,-8.884479),vec4(-4.036479,-2.3946867,-2.6055532,-1.9866527),vec4(-2.2167742,-1.8135649,-5.9759874,4.8846445))*buf[0]+mat4(vec4(6.7790847,3.5076547,-2.8191125,-2.7028968),vec4(-5.743024,-0.27844876,1.4958696,-5.0517144),vec4(13.122226,15.735168,-2.9397483,-4.101023),vec4(-14.375265,-5.030483,-6.2599335,2.9848232))*buf[1]+mat4(vec4(4.0950394,-0.94011575,-5.674733,4.755022),vec4(4.3809423,4.8310084,1.7425908,-3.437416),vec4(2.117492,0.16342592,-104.56341,16.949184),vec4(-5.22543,-2.994248,3.8350096,-1.9364246))*buf[2]+mat4(vec4(-5.900337,1.7946124,-13.604192,-3.8060522),vec4(6.6583457,31.911177,25.164474,91.81147),vec4(11.840538,4.1503043,-0.7314397,6.768467),vec4(-6.3967767,4.034772,6.1714606,-0.32874924))*buf[3]+mat4(vec4(3.4992442,-196.91893,-8.923708,2.8142626),vec4(3.4806502,-3.1846354,5.1725626,5.1804223),vec4(-2.4009497,15.585794,1.2863957,2.0252278),vec4(-71.25271,-62.441242,-8.138444,0.50670296))*buf[4]+mat4(vec4(-12.291733,-11.176166,-7.3474145,4.390294),vec4(10.805477,5.6337385,-0.9385842,-4.7348723),vec4(-12.869276,-7.039391,5.3029537,7.5436664),vec4(1.4593618,8.91898,3.5101583,5.840625))*buf[5]+vec4(2.2415268,-6.705987,-0.98861027,-2.117676);
buf[6]=sigmoid(buf[6]);buf[7]=sigmoid(buf[7]);
buf[0]=mat4(vec4(1.6794263,1.3817469,2.9625452,0.),vec4(-1.8834411,-1.4806935,-3.5924516,0.),vec4(-1.3279216,-1.0918057,-2.3124623,0.),vec4(0.2662234,0.23235129,0.44178495,0.))*buf[0]+mat4(vec4(-0.6299101,-0.5945583,-0.9125601,0.),vec4(0.17828953,0.18300213,0.18182953,0.),vec4(-2.96544,-2.5819945,-4.9001055,0.),vec4(1.4195864,1.1868085,2.5176322,0.))*buf[1]+mat4(vec4(-1.2584374,-1.0552157,-2.1688404,0.),vec4(-0.7200217,-0.52666044,-1.438251,0.),vec4(0.15345335,0.15196142,0.272854,0.),vec4(0.945728,0.8861938,1.2766753,0.))*buf[2]+mat4(vec4(-2.4218085,-1.968602,-4.35166,0.),vec4(-22.683098,-18.0544,-41.954372,0.),vec4(0.63792,0.5470648,1.1078634,0.),vec4(-1.5489894,-1.3075932,-2.6444845,0.))*buf[3]+mat4(vec4(-0.49252132,-0.39877754,-0.91366625,0.),vec4(0.95609266,0.7923952,1.640221,0.),vec4(0.30616966,0.15693925,0.8639857,0.),vec4(1.1825981,0.94504964,2.176963,0.))*buf[4]+mat4(vec4(0.35446745,0.3293795,0.59547555,0.),vec4(-0.58784515,-0.48177817,-1.0614829,0.),vec4(2.5271258,1.9991658,4.6846647,0.),vec4(0.13042648,0.08864098,0.30187556,0.))*buf[5]+mat4(vec4(-1.7718065,-1.4033192,-3.3355875,0.),vec4(3.1664357,2.638297,5.378702,0.),vec4(-3.1724713,-2.6107926,-5.549295,0.),vec4(-2.851368,-2.249092,-5.3013067,0.))*buf[6]+mat4(vec4(1.5203838,1.2212278,2.8404984,0.),vec4(1.5210563,1.2651345,2.683903,0.),vec4(2.9789467,2.4364579,5.2347264,0.),vec4(2.2270417,1.8825914,3.8028636,0.))*buf[7]+vec4(-1.5468478,-3.6171484,0.24762098,0.);
buf[0]=sigmoid(buf[0]);
return vec4(buf[0].x,buf[0].y,buf[0].z,1.);
}
void mainImage(out vec4 fragColor,in vec2 fragCoord){
vec2 uv=fragCoord/uResolution.xy*2.-1.;
uv.y*=-1.;
uv+=uWarp*vec2(sin(uv.y*6.283+uTime*0.5),cos(uv.x*6.283+uTime*0.5))*0.05;
fragColor=cppn_fn(uv,0.1*sin(0.3*uTime),0.1*sin(0.69*uTime),0.1*sin(0.44*uTime));
}
void main(){
vec4 col;mainImage(col,gl_FragCoord.xy);
col.rgb=hueShiftRGB(col.rgb,uHueShift);
float scanline_val=sin(gl_FragCoord.y*uScanFreq)*0.5+0.5;
col.rgb*=1.-(scanline_val*scanline_val)*uScan;
col.rgb+=(rand(gl_FragCoord.xy+uTime)-0.5)*uNoise;
gl_FragColor=vec4(clamp(col.rgb,0.0,1.0),1.0);
}
`
let renderer: Renderer | null = null
let program: Program | null = null
let mesh: Mesh | null = null
let frame: number | null = null
let start: number = 0
function cleanup() {
if (frame) {
cancelAnimationFrame(frame)
frame = null
}
window.removeEventListener('resize', resize)
}
function resize() {
if (!canvasRef.value || !renderer || !program)
return
const parent = canvasRef.value.parentElement
if (!parent)
return
const w = parent.clientWidth
const h = parent.clientHeight
renderer.setSize(w * props.resolutionScale, h * props.resolutionScale)
program.uniforms.uResolution.value.set(w, h)
}
function loop() {
if (!program || !renderer || !mesh)
return
program.uniforms.uTime.value = ((performance.now() - start) / 1000) * props.speed
program.uniforms.uHueShift.value = props.hueShift
program.uniforms.uNoise.value = props.noiseIntensity
program.uniforms.uScan.value = props.scanlineIntensity
program.uniforms.uScanFreq.value = props.scanlineFrequency
program.uniforms.uWarp.value = props.warpAmount
renderer.render({ scene: mesh })
frame = requestAnimationFrame(loop)
}
onMounted(() => {
if (!canvasRef.value)
return
const canvas = canvasRef.value
const parent = canvas.parentElement
if (!parent)
return
renderer = new Renderer({
dpr: Math.min(window.devicePixelRatio, 2),
canvas,
})
const gl = renderer.gl
const geometry = new Triangle(gl)
program = new Program(gl, {
vertex,
fragment,
uniforms: {
uTime: { value: 0 },
uResolution: { value: new Vec2() },
uHueShift: { value: props.hueShift },
uNoise: { value: props.noiseIntensity },
uScan: { value: props.scanlineIntensity },
uScanFreq: { value: props.scanlineFrequency },
uWarp: { value: props.warpAmount },
},
})
mesh = new Mesh(gl, { geometry, program })
window.addEventListener('resize', resize)
resize()
start = performance.now()
loop()
})
onUnmounted(() => {
cleanup()
renderer = null
program = null
mesh = null
start = 0
})
watch(
() => [
props.hueShift,
props.noiseIntensity,
props.scanlineIntensity,
props.speed,
props.scanlineFrequency,
props.warpAmount,
],
() => {
if (program) {
program.uniforms.uHueShift.value = props.hueShift
program.uniforms.uNoise.value = props.noiseIntensity
program.uniforms.uScan.value = props.scanlineIntensity
program.uniforms.uScanFreq.value = props.scanlineFrequency
program.uniforms.uWarp.value = props.warpAmount
}
},
)
</script>
<template>
<canvas ref="canvasRef" class="home-hero-effect-dark-veil" />
</template>
<style scoped>
.home-hero-effect-dark-veil {
position: absolute;
display: block;
width: 100%;
height: 100%;
transform: translate3d(0, 0, 0);
}
</style>

View File

@ -15,6 +15,7 @@ const effectDeps: Record<string, string[]> = {
'iridescence': ['ogl'],
'orb': ['ogl'],
'beams': ['three'],
'dark-veil': ['ogl'],
}
const effectMapping: Record<string, string> = {
@ -28,6 +29,7 @@ const effectMapping: Record<string, string> = {
'orb': 'Orb',
'beams': 'Beams',
'lightning': 'Lightning',
'dark-veil': 'DarkVeil',
}
const allEffects = Object.keys(effectMapping)

View File

@ -3,7 +3,7 @@ import type { CSSProperties } from 'vue'
import type { ThemeLightDark } from '../common/index.js'
import type { LiteralUnion } from '../utils.js'
export type ThemeHomeHeroEffect = LiteralUnion<'tint-plate' | 'prism' | 'pixel-blast' | 'hyper-speed' | 'liquid-ether' | 'dot-grid' | 'iridescence' | 'orb' | 'beams' | 'lightning'>
export type ThemeHomeHeroEffect = LiteralUnion<'tint-plate' | 'prism' | 'pixel-blast' | 'hyper-speed' | 'liquid-ether' | 'dot-grid' | 'iridescence' | 'orb' | 'beams' | 'lightning' | 'dark-veil'>
export type ThemeHomeHeroEffectConfig
= | ThemeHomeHeroTintPlate
@ -16,6 +16,7 @@ export type ThemeHomeHeroEffectConfig
| ThemeHomeHeroOrb
| ThemeHomeHeroBeams
| ThemeHomeHeroLightning
| ThemeHomeHeroDarkVeil
export type ThemeHomeHeroTintPlate = ThemeLightDark<{ rgb: string | number } | {
r: { value: number, offset: number }
@ -557,3 +558,41 @@ export interface ThemeHomeHeroLightning {
*/
size?: number
}
export interface ThemeHomeHeroDarkVeil {
/**
* Shifts the hue of the entire animation.
*
*/
hueShift?: number
/**
* Intensity of the noise/grain effect.
* /
*/
noiseIntensity?: number
/**
* Intensity of the scanline effect.
* 线
*/
scanlineIntensity?: number
/**
* Speed of the animation.
*
*/
speed?: number
/**
* Frequency of the scanlines.
* 线
*/
scanlineFrequency?: number
/**
* Amount of warp distortion applied to the effect.
*
*/
warpAmount?: number
/**
* Scale factor for the resolution.
*
*/
resolutionScale?: number
}